[00:00:00]: PersistRootStorage is now /home/iiuitto/.klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 466644 [00:00:00]: Current time: Sat Jun 5 19:56:26 2021 [00:00:00]: System Name: Linux [00:00:00]: Host Name: iiuitto [00:00:00]: Release(Kernel) Version: 5.12.9-xanmod1 [00:00:00]: Kernel Build Timestamp: #0~git20210603.2d3e6cc SMP PREEMPT Thu Jun 3 15:50:26 UTC 2021 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 466644 LINUX_STEAM [00:00:00]: Build Date: 5862 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 6815688 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /home/iiuitto/.klei//DoNotStarveTogether/189132354/ [00:00:00]: THREAD - started 'GAClient' (4074945216) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: Texture Streaming: ENABLED [00:00:00]: Threaded Renderer: DISABLED [00:00:00]: ProfileIndex:4.71 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (3906992832) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'StreamInput' (3898600128) [00:00:00]: loaded ping_cache [00:00:00]: Offline user ID: OU_76561198149398082 [00:00:00]: SteamID: 76561198149398082 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: THREAD - started 'AsynTextureLoadthread' (3887061696) [00:00:00]: THREAD - started 'AsynTextureLoadthread' (3889162944) [00:00:00]: WindowManager::Initialize [00:00:00]: Creating window with size 1360x768 at 72x64 [00:00:01]: THREAD - started 'SDLInputManager' (3872373440) [00:00:01]: Num Joysticks detected: 0 [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: Intel [00:00:01]: GL_RENDERER: Mesa Intel(R) HD Graphics 620 (KBL GT2) [00:00:01]: GL_VERSION: 4.6 (Compatibility Profile) Mesa 21.1.2 - kisak-mesa PPA [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 4.60 [00:00:01]: OpenGL 3.0 present, detecting extensions the new way [00:00:01]: OpenGL extensions (300, 300): [00:00:01]: GL_3DFX_texture_compression_FXT1 [00:00:01]: GL_AMD_conservative_depth [00:00:01]: GL_AMD_depth_clamp_separate [00:00:01]: GL_AMD_draw_buffers_blend [00:00:01]: GL_AMD_multi_draw_indirect [00:00:01]: GL_AMD_performance_monitor [00:00:01]: GL_AMD_pinned_memory [00:00:01]: GL_AMD_query_buffer_object [00:00:01]: GL_AMD_seamless_cubemap_per_texture [00:00:01]: GL_AMD_shader_stencil_export [00:00:01]: GL_AMD_shader_trinary_minmax [00:00:01]: GL_AMD_texture_texture4 [00:00:01]: GL_AMD_vertex_shader_layer [00:00:01]: GL_AMD_vertex_shader_viewport_index [00:00:01]: GL_ANGLE_texture_compression_dxt3 [00:00:01]: GL_ANGLE_texture_compression_dxt5 [00:00:01]: GL_APPLE_packed_pixels [00:00:01]: GL_ARB_ES2_compatibility [00:00:01]: GL_ARB_ES3_1_compatibility [00:00:01]: GL_ARB_ES3_compatibility [00:00:01]: GL_ARB_arrays_of_arrays [00:00:01]: GL_ARB_base_instance [00:00:01]: GL_ARB_blend_func_extended [00:00:01]: GL_ARB_buffer_storage [00:00:01]: GL_ARB_clear_buffer_object [00:00:01]: GL_ARB_clear_texture [00:00:01]: GL_ARB_clip_control [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_compatibility [00:00:01]: GL_ARB_compressed_texture_pixel_storage [00:00:01]: GL_ARB_compute_shader [00:00:01]: GL_ARB_compute_variable_group_size [00:00:01]: GL_ARB_conditional_render_inverted [00:00:01]: GL_ARB_conservative_depth [00:00:01]: GL_ARB_copy_buffer [00:00:01]: GL_ARB_copy_image [00:00:01]: GL_ARB_cull_distance [00:00:01]: GL_ARB_debug_output [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_derivative_control [00:00:01]: GL_ARB_direct_state_access [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_buffers_blend [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_indirect [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_enhanced_layouts [00:00:01]: GL_ARB_explicit_attrib_location [00:00:01]: GL_ARB_explicit_uniform_location [00:00:01]: GL_ARB_fragment_coord_conventions [00:00:01]: GL_ARB_fragment_layer_viewport [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_fragment_shader_interlock [00:00:01]: GL_ARB_framebuffer_no_attachments [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_get_program_binary [00:00:01]: GL_ARB_get_texture_sub_image [00:00:01]: GL_ARB_gl_spirv [00:00:01]: GL_ARB_gpu_shader5 [00:00:01]: GL_ARB_gpu_shader_fp64 [00:00:01]: GL_ARB_gpu_shader_int64 [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_indirect_parameters [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_internalformat_query [00:00:01]: GL_ARB_internalformat_query2 [00:00:01]: GL_ARB_invalidate_subdata [00:00:01]: GL_ARB_map_buffer_alignment [00:00:01]: GL_ARB_map_buffer_range [00:00:01]: GL_ARB_multi_bind [00:00:01]: GL_ARB_multi_draw_indirect [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_occlusion_query2 [00:00:01]: GL_ARB_parallel_shader_compile [00:00:01]: GL_ARB_pipeline_statistics_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_polygon_offset_clamp [00:00:01]: GL_ARB_post_depth_coverage [00:00:01]: GL_ARB_program_interface_query [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_query_buffer_object [00:00:01]: GL_ARB_robust_buffer_access_behavior [00:00:01]: GL_ARB_robustness [00:00:01]: GL_ARB_sample_shading [00:00:01]: GL_ARB_sampler_objects [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_seamless_cubemap_per_texture [00:00:01]: GL_ARB_separate_shader_objects [00:00:01]: GL_ARB_shader_atomic_counter_ops [00:00:01]: GL_ARB_shader_atomic_counters [00:00:01]: GL_ARB_shader_ballot [00:00:01]: GL_ARB_shader_bit_encoding [00:00:01]: GL_ARB_shader_clock [00:00:01]: GL_ARB_shader_draw_parameters [00:00:01]: GL_ARB_shader_group_vote [00:00:01]: GL_ARB_shader_image_load_store [00:00:01]: GL_ARB_shader_image_size [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_precision [00:00:01]: GL_ARB_shader_stencil_export [00:00:01]: GL_ARB_shader_storage_buffer_object [00:00:01]: GL_ARB_shader_subroutine [00:00:01]: GL_ARB_shader_texture_image_samples [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shader_viewport_layer_array [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shading_language_420pack [00:00:01]: GL_ARB_shading_language_include [00:00:01]: GL_ARB_shading_language_packing [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_spirv_extensions [00:00:01]: GL_ARB_stencil_texturing [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_tessellation_shader [00:00:01]: GL_ARB_texture_barrier [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_buffer_object [00:00:01]: GL_ARB_texture_buffer_object_rgb32 [00:00:01]: GL_ARB_texture_buffer_range [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_bptc [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_cube_map_array [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_filter_anisotropic [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_gather [00:00:01]: GL_ARB_texture_mirror_clamp_to_edge [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_multisample [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_query_levels [00:00:01]: GL_ARB_texture_query_lod [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_texture_rgb10_a2ui [00:00:01]: GL_ARB_texture_stencil8 [00:00:01]: GL_ARB_texture_storage [00:00:01]: GL_ARB_texture_storage_multisample [00:00:01]: GL_ARB_texture_swizzle [00:00:01]: GL_ARB_texture_view [00:00:01]: GL_ARB_timer_query [00:00:01]: GL_ARB_transform_feedback2 [00:00:01]: GL_ARB_transform_feedback3 [00:00:01]: GL_ARB_transform_feedback_instanced [00:00:01]: GL_ARB_transform_feedback_overflow_query [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_uniform_buffer_object [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_array_object [00:00:01]: GL_ARB_vertex_attrib_64bit [00:00:01]: GL_ARB_vertex_attrib_binding [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:01]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:01]: GL_ARB_viewport_array [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_blend_equation_separate [00:00:01]: GL_ATI_draw_buffers [00:00:01]: GL_ATI_fragment_shader [00:00:01]: GL_ATI_separate_stencil [00:00:01]: GL_ATI_texture_env_combine3 [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_EXT_EGL_image_storage [00:00:01]: GL_EXT_EGL_sync [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_compiled_vertex_array [00:00:01]: GL_EXT_copy_texture [00:00:01]: GL_EXT_demote_to_helper_invocation [00:00:01]: GL_EXT_direct_state_access [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_instanced [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_gpu_shader4 [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_packed_pixels [00:00:01]: GL_EXT_pixel_buffer_object [00:00:01]: GL_EXT_point_parameters [00:00:01]: GL_EXT_polygon_offset_clamp [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_semaphore [00:00:01]: GL_EXT_semaphore_fd [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shader_framebuffer_fetch [00:00:01]: GL_EXT_shader_framebuffer_fetch_non_coherent [00:00:01]: GL_EXT_shader_integer_mix [00:00:01]: GL_EXT_shader_samples_identical [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_subtexture [00:00:01]: GL_EXT_texture [00:00:01]: GL_EXT_texture3D [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_buffer_object [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_rgtc [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_cube_map [00:00:01]: GL_EXT_texture_edge_clamp [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_env_combine [00:00:01]: GL_EXT_texture_env_dot3 [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_object [00:00:01]: GL_EXT_texture_rectangle [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_R8 [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shadow_lod [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_texture_snorm [00:00:01]: GL_EXT_texture_swizzle [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback [00:00:01]: GL_EXT_vertex_array [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_EXT_vertex_attrib_64bit [00:00:01]: GL_IBM_multimode_draw_arrays [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_IBM_texture_mirrored_repeat [00:00:01]: GL_INGR_blend_func_separate [00:00:01]: GL_INTEL_blackhole_render [00:00:01]: GL_INTEL_performance_query [00:00:01]: GL_INTEL_shader_atomic_float_minmax [00:00:01]: GL_INTEL_shader_integer_functions2 [00:00:01]: GL_KHR_blend_equation_advanced [00:00:01]: GL_KHR_blend_equation_advanced_coherent [00:00:01]: GL_KHR_context_flush_control [00:00:01]: GL_KHR_debug [00:00:01]: GL_KHR_no_error [00:00:01]: GL_KHR_parallel_shader_compile [00:00:01]: GL_KHR_robust_buffer_access_behavior [00:00:01]: GL_KHR_robustness [00:00:01]: GL_KHR_texture_compression_astc_ldr [00:00:01]: GL_KHR_texture_compression_astc_sliced_3d [00:00:01]: GL_MESA_framebuffer_flip_y [00:00:01]: GL_MESA_pack_invert [00:00:01]: GL_MESA_shader_integer_functions [00:00:01]: GL_MESA_texture_signed_rgba [00:00:01]: GL_MESA_window_pos [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_compute_shader_derivatives [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_copy_depth_to_color [00:00:01]: GL_NV_copy_image [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_fog_distance [00:00:01]: GL_NV_fragment_shader_interlock [00:00:01]: GL_NV_half_float [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_packed_depth_stencil [00:00:01]: GL_NV_primitive_restart [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_NV_texture_env_combine4 [00:00:01]: GL_NV_texture_rectangle [00:00:01]: GL_OES_EGL_image [00:00:01]: GL_OES_read_format [00:00:01]: GL_S3_s3tc [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_border_clamp [00:00:01]: GL_SGIS_texture_edge_clamp [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_SUN_multi_draw_arrays [00:00:01]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:01]: GL_MAX_VARYING_VECTORS = 32 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 4096 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 4096 [00:00:01]: 12 compressed texture formats [00:00:01]: texture format 0x86b0 [00:00:01]: texture format 0x86b1 [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: texture format 0x9274 [00:00:01]: texture format 0x9278 [00:00:01]: texture format 0x9270 [00:00:01]: texture format 0x9272 [00:00:01]: texture format 0x9271 [00:00:01]: texture format 0x9273 [00:00:01]: texture format 0x9276 [00:00:01]: Renderer initialize: Okay [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:02]: taskgrouplist: default Together [00:00:02]: taskgrouplist: classic Classic [00:00:02]: taskgrouplist: cave_default Underground [00:00:02]: taskgrouplist: lavaarena_taskset The Forge [00:00:02]: taskgrouplist: quagmire_taskset The Gorge [00:00:03]: running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence. [00:00:03]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:00:03]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [00:00:03]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.9.3 [00:00:03]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [00:00:03]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [00:00:03]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [00:00:03]: The Language of TMIP:auto [00:00:03]: modimport: ../mods/workshop-1365141672/language/Stringslocalization_en.lua [00:00:03]: LoadData Language for TMIP:en [00:00:03]: modimport: ../mods/workshop-1365141672/language/Stringslocalization_en.lua [00:00:04]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:15]: LOADING LUA SUCCESS [00:00:15]: PlayerDeaths loaded morgue 6418 [00:00:15]: PlayerHistory loaded player_history (v2) len:19615 [00:00:15]: ServerPreferences loaded server_preferences 2 [00:00:15]: bloom_enabled true [00:00:15]: loaded shardsaveindex [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: ... File [server_log.txt] [00:00:15]: ... File [leveldataoverride.lua] [00:00:15]: ... Directory [backup] [00:00:15]: ... File [server_chat_log.txt] [00:00:15]: ... File [modoverrides.lua] [00:00:15]: ... Directory [save] [00:00:15]: ... File [server.ini] [00:00:15]: OnFilesLoaded() [00:00:15]: OnUpdatePurchaseStateComplete [00:00:15]: Klump load on boot started. [00:00:15]: Klump files loaded: 0 [00:00:16]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [00:00:16]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [00:00:16]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:00:16]: Load FE [00:00:20]: Load FE: done [00:00:20]: THREAD - started 'FilesExistAsyncThread' (3235826368) [00:00:20]: FilesExistAsyncThread started (18052 files)... [00:00:20]: OnLoadPermissionList: /home/iiuitto/.klei//DoNotStarveTogether/189132354/client_save/blocklist.txt (Failure) [00:00:20]: OnLoadPermissionList: /home/iiuitto/.klei//DoNotStarveTogether/189132354/client_save/adminlist.txt (Failure) [00:00:20]: OnLoadUserIdList: /home/iiuitto/.klei//DoNotStarveTogether/189132354/client_save/whitelist.txt (Failure) [00:00:20]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=TR&lang=english&version=466644 [00:00:20]: SimLuaProxy::QueryServer() [00:00:20]: Check for write access: TRUE [00:00:20]: Check for read access: TRUE [00:00:20]: Available disk space for save files: 16774 MB [00:00:20]: ModIndex: Load sequence finished successfully. [00:00:20]: Reset() returning [00:00:21]: Do AutoLogin [00:00:21]: [Steam] Auth Session Ticket requested... [00:00:21]: focus gained [00:00:21]: [Steam] Got Auth Session Ticket [00:00:22]: [MOTD] Done Loading. [00:00:23]: [200] Account Communication Success (3) [00:00:23]: Logging in as KU_j9S5cS5V [00:00:24]: There is no active event to get the status of. [00:00:26]: loaded inventory_cache_prod [00:00:26]: using inventory state token from cached file [00:00:27]: saved /home/iiuitto/.klei//DoNotStarveTogether/189132354/client_save/inventory_cache_prod [00:00:27]: saved /home/iiuitto/.klei//DoNotStarveTogether/189132354/client_save/inventory_cache_prod_sig [00:00:38]: Getting top mod details... [00:00:41]: GOT top mod details...50 [00:00:45]: ... FilesExistAsyncThread complete [00:00:55]: Frontend-Unloading mod 'all'. [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:56]: ... File [server_log.txt] [00:00:56]: ... File [leveldataoverride.lua] [00:00:56]: ... Directory [backup] [00:00:56]: ... File [server_chat_log.txt] [00:00:56]: ... File [modoverrides.lua] [00:00:56]: ... Directory [save] [00:00:56]: ... File [server.ini] [00:00:57]: Getting top mod details... [00:00:57]: Frontend-Unloading mod 'all'. [00:00:58]: Best lobby region is aws/EU (ping 99) [00:00:58]: [IPC] Signal created '/DST_Master_Starting' #0xe6e32000 [00:00:58]: [IPC] Clearing pending signals #0xe6e32000... [00:00:58]: [IPC] Registering handler for signal #0xe6e32000 [00:00:58]: [IPC] Signal created '/DST_Master_WorldGen' #0xe6e31000 [00:00:58]: [IPC] Clearing pending signals #0xe6e31000... [00:00:58]: [IPC] Registering handler for signal #0xe6e31000 [00:00:58]: [IPC] Signal created '/DST_Master_Ready' #0xe6e30000 [00:00:58]: [IPC] Clearing pending signals #0xe6e30000... [00:00:58]: [IPC] Registering handler for signal #0xe6e30000 [00:00:58]: [IPC] Signal created '/DST_Master_ErrPort' #0xe6e16000 [00:00:58]: [IPC] Clearing pending signals #0xe6e16000... [00:00:58]: [IPC] Registering handler for signal #0xe6e16000 [00:00:58]: [IPC] Signal created '/DST_Master_ErrStartup' #0xe6e15000 [00:00:58]: [IPC] Clearing pending signals #0xe6e15000... [00:00:58]: [IPC] Registering handler for signal #0xe6e15000 [00:00:58]: [IPC] Signal created '/DST_Master_Kill' #0xe6e14000 [00:00:58]: [IPC] Clearing pending signals #0xe6e14000... [00:00:58]: Starting subprocess with Args: => ./dontstarve_dedicated_server_nullrenderer -monitor_parent_process 69003 -persistent_storage_root /home/iiuitto/.klei/ -conf_dir DoNotStarveTogether -cluster Cluster_4 -ownernetid 76561198149398082 -ownerdir 189132354 -backup_log_count 25 -backup_log_period 0 -ugc_directory /mnt/Linux HDD/Games/Steam/steamapps/workshop -shard Master -sigprefix DST_Master -region EU [00:00:58]: CWD is: /mnt/Linux HDD/Games/Steam/steamapps/common/Don't Starve Together/data [00:00:58]: [IPC] Signal created '/DST_Secondary_Starting' #0xe6e13000 [00:00:58]: [IPC] Clearing pending signals #0xe6e13000... [00:00:58]: [IPC] Registering handler for signal #0xe6e13000 [00:00:58]: [IPC] Signal created '/DST_Secondary_WorldGen' #0xe6e12000 [00:00:58]: [IPC] Clearing pending signals #0xe6e12000... [00:00:58]: [IPC] Registering handler for signal #0xe6e12000 [00:00:58]: [IPC] Signal created '/DST_Secondary_Ready' #0xe6e11000 [00:00:58]: [IPC] Clearing pending signals #0xe6e11000... [00:00:58]: [IPC] Registering handler for signal #0xe6e11000 [00:00:58]: [IPC] Signal created '/DST_Secondary_ErrPort' #0xe6e10000 [00:00:58]: [IPC] Clearing pending signals #0xe6e10000... [00:00:58]: [IPC] Registering handler for signal #0xe6e10000 [00:00:58]: [IPC] Signal created '/DST_Secondary_ErrStartup' #0xe6e0f000 [00:00:58]: [IPC] Clearing pending signals #0xe6e0f000... [00:00:58]: [IPC] Registering handler for signal #0xe6e0f000 [00:00:58]: [IPC] Signal created '/DST_Secondary_Kill' #0xe6e0a000 [00:00:58]: [IPC] Clearing pending signals #0xe6e0a000... [00:00:58]: Starting subprocess with Args: => ./dontstarve_dedicated_server_nullrenderer -monitor_parent_process 69003 -persistent_storage_root /home/iiuitto/.klei/ -conf_dir DoNotStarveTogether -cluster Cluster_4 -ownernetid 76561198149398082 -ownerdir 189132354 -backup_log_count 25 -backup_log_period 0 -ugc_directory /mnt/Linux HDD/Games/Steam/steamapps/workshop -shard Caves -sigprefix DST_Secondary -region EU [00:00:58]: CWD is: /mnt/Linux HDD/Games/Steam/steamapps/common/Don't Starve Together/data [00:00:58]: GOT top mod details...50 [00:01:03]: [IPC] Received DST_Secondary Starting signal ! [00:01:03]: [IPC] Received DST_Master Starting signal ! [00:01:38]: [IPC] Received DST_Master Ready signal ! [00:01:44]: [IPC] Received DST_Secondary Ready signal ! [00:01:44]: [Connect] Init client connection to 127.0.0.1|10999 [00:01:44]: [Connect] PendingConnection::Reset(true) [00:01:44]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:44]: [Connect] InternalInitClient <12412554616348707849> [00:01:44]: [Shard] Starting shard mode as player [00:01:44]: [Connect] No server listing found for [00:01:44]: [Connect] Sending ping(s)... [00:01:44]: [Connect] DirectConnect Ping 127.0.0.1|10999 [00:01:44]: [Connect] Ping response from 127.0.0.1|10999 [00:01:44]: [Connect] Joining server from ping response... [00:01:44]: Friends are currently playing in 0 games(s)! [00:01:44]: You belong to 9 clan(s)! [00:01:44]: [Connect] Got join server response from lua [00:01:47]: [200] Account Communication Success (13) [00:01:47]: [Connect] PendingConnectionDoConnect to 127.0.0.1|10999 [00:01:47]: [Connect] DirectConnect to 127.0.0.1|10999 [00:01:47]: Connection accepted to 127.0.0.1|10999 <1598916735623541877> [00:01:47]: Network external address discovered: 127.0.0.1|53620 [00:01:47]: SendClientHandShakePacket to <1598916735623541877> [00:01:48]: DeserializeHandShakeServerListing [00:01:48]: Network tick rate: U=10(3), D=15 [00:01:48]: Platform: 1 [00:01:48]: Version: 466644 [00:01:48]: [Steam] Game Connection initiated [00:01:48]: SendClientInventoryHandShakePacket to <1598916735623541877> [00:01:48]: Exceeded maximum serializable vanity size; truncating 3 to 2. [00:01:51]: Begin Session: F9EEE2B9FCD253D0 [00:01:51]: Done Downloading Client Object Data [00:01:51]: DownloadMods and temp disable [00:01:51]: Downloading [0] From: server_temp [00:01:51]: 0 (30%) 1/1 server_temp/server_save 114000b / 377231b [00:01:51]: 0 (60%) 1/1 server_temp/server_save 228000b / 377231b [00:01:51]: 0 (90%) 1/1 server_temp/server_save 342000b / 377231b [00:01:51]: 0 (100%) 1/1 server_temp/server_save 377231b / 377231b [00:01:51]: Download complete[0] Files: 1 Size: 377231 [00:01:51]: Collecting garbage... [00:01:51]: lua_gc took 0.06 seconds [00:01:51]: ~ShardLuaProxy() [00:01:51]: ~cEventLeaderboardProxy() [00:01:51]: ~ItemServerLuaProxy() [00:01:51]: ~InventoryLuaProxy() [00:01:51]: ~NetworkLuaProxy() [00:01:51]: ~SimLuaProxy() [00:01:51]: Cancelling LuaQueryCallback handle [4] [00:01:51]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:51]: lua_close took 0.11 seconds [00:01:51]: ReleaseAll [00:01:51]: ReleaseAll Finished [00:01:51]: cGame::StartPlaying [00:01:51]: LOADING LUA [00:01:51]: DoLuaFile scripts/main.lua [00:01:51]: DoLuaFile loading buffer scripts/main.lua [00:01:52]: taskgrouplist: default Together [00:01:52]: taskgrouplist: classic Classic [00:01:52]: taskgrouplist: cave_default Underground [00:01:52]: taskgrouplist: lavaarena_taskset The Forge [00:01:52]: taskgrouplist: quagmire_taskset The Gorge [00:01:52]: running main.lua [00:01:52]: loaded modindex [00:01:52]: ModIndex: Beginning normal load sequence. [00:01:52]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:01:52]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [00:01:52]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.9.3 [00:01:52]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [00:01:52]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [00:01:52]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [00:01:52]: The Language of TMIP:auto [00:01:52]: modimport: ../mods/workshop-1365141672/language/Stringslocalization_en.lua [00:01:52]: LoadData Language for TMIP:en [00:01:52]: modimport: ../mods/workshop-1365141672/language/Stringslocalization_en.lua [00:01:52]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:01:52]: LOADING LUA SUCCESS [00:01:52]: PlayerDeaths loaded morgue 6418 [00:01:52]: PlayerHistory loaded player_history (v2) len:19615 [00:01:52]: ServerPreferences loaded server_preferences 2 [00:01:52]: bloom_enabled true [00:01:52]: OnFilesLoaded() [00:01:52]: OnUpdatePurchaseStateComplete [00:01:52]: Loading world: client_temp/server_save [00:01:52]: Save file is at version 5.065 [00:01:52]: Klump load on boot started. [00:01:52]: Klump files loaded: 0 [00:01:52]: Unload FE [00:01:52]: Unload FE done [00:01:53]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [00:01:53]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [00:01:53]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:01:53]: LOAD BE [00:01:59]: Could not preload undefined prefab (alterguardian_spiketrail_fx) [00:02:00]: LOAD BE: done [00:02:00]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:02:01]: Loading 17 new character(s) [00:02:01]: Total 17 character(s) loaded [00:02:02]: Loading Nav Grid [00:02:02]: World generated on build 466644 with save version: 5.065, using seed: 1622909164 [00:02:02]: setting summerlength 15 [00:02:02]: setting cavemoonphase full [00:02:02]: setting iscavefullmoon false [00:02:02]: setting isnightmaredawn false [00:02:02]: setting elapseddaysinseason 4 [00:02:02]: setting isfullmoon false [00:02:02]: setting moisture 518.11682128906 [00:02:02]: setting cavephase day [00:02:02]: setting iscavewaxingmoon false [00:02:02]: setting isnightmarewild false [00:02:02]: setting nightmaretimeinphase 0 [00:02:02]: setting precipitationrate 0 [00:02:02]: setting iswet false [00:02:02]: setting isnewmoon false [00:02:02]: setting precipitation none [00:02:02]: setting israining false [00:02:02]: setting time 0.16445236206055 [00:02:02]: setting temperature 29.602561757839 [00:02:02]: setting issummer false [00:02:02]: setting winterlength 15 [00:02:02]: setting springlength 20 [00:02:02]: setting timeinphase 0.32890472412109 [00:02:02]: setting moistureceil 881.37841796875 [00:02:02]: setting isday true [00:02:02]: setting cycles 4 [00:02:02]: setting season autumn [00:02:02]: setting issnowing false [00:02:02]: setting isalterawake true [00:02:02]: setting isnightmarecalm false [00:02:02]: setting isnight false [00:02:02]: setting isdusk false [00:02:02]: setting iscavedusk false [00:02:02]: setting isautumn true [00:02:02]: setting iscaveday true [00:02:02]: setting moonphase full [00:02:02]: setting seasonprogress 0.6 [00:02:02]: setting snowlevel 0 [00:02:02]: setting iswaxingmoon false [00:02:02]: setting autumnlength 20 [00:02:02]: setting phase day [00:02:02]: setting nightmaretime 0 [00:02:02]: setting pop 0.58784831886754 [00:02:02]: setting issnowcovered false [00:02:02]: setting nightmarephase none [00:02:02]: setting isspring false [00:02:02]: setting wetness 0 [00:02:02]: setting iscavenight false [00:02:02]: setting iscavenewmoon false [00:02:02]: setting remainingdaysinseason 16 [00:02:02]: setting iswinter false [00:02:02]: setting isnightmarewarn false [00:02:02]: Reconstructing topology [00:02:02]: ...Sorting points [00:02:02]: ...Sorting edges [00:02:02]: ...Connecting nodes [00:02:02]: ...Validating connections [00:02:03]: ...Housekeeping [00:02:03]: ...Done! [00:02:03]: Check for write access: TRUE [00:02:03]: Check for read access: TRUE [00:02:03]: Available disk space for save files: 16774 MB [00:02:03]: ModIndex: Load sequence finished successfully. [00:02:03]: Reset() returning [00:02:05]: Attempting to send resume request [00:02:05]: ReceiveResumeNotification [00:02:06]: [TooManyItemsPlus] Can not find mod_config_data/toomanyitemsplus_teleport_save_F9EEE2B9FCD253D0 [00:02:06]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [00:02:06]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:02:06]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:02:07]: Deserializing tile data (425 x 425) [00:02:07]: Serializing user: session/F9EEE2B9FCD253D0/A7LKIS2PJGAV/0000000001 [00:02:18]: focus lost [00:02:40]: focus gained [00:02:49]: focus lost [00:08:46]: Serializing user: session/F9EEE2B9FCD253D0/A7LKIS2PJGAV/0000000001 [00:16:48]: Serializing user: session/F9EEE2B9FCD253D0/A7LKIS2PJGAV/0000000001 [00:19:21]: SAVING Morgue 39 [00:19:22]: Start world reset countdown... 120 seconds... [00:21:21]: LOADING_STATE_LOADING [00:21:28]: [IPC] Received DST_Secondary WorldGen signal ! [00:21:28]: [IPC] Received DST_Master WorldGen signal ! [00:21:28]: LOADING_STATE_GENERATING [00:21:28]: Serializing user: session/F9EEE2B9FCD253D0/A7LKIS2PJGAV/0000000001 [00:22:03]: [IPC] Received DST_Master Ready signal ! [00:22:03]: LOADING_STATE_DONE_LOADING [00:22:03]: Client received new session identifier: FE4BE700FDCC5485 [00:22:03]: Begin Session: FE4BE700FDCC5485 [00:22:03]: Stomping previously assigned session identifier, two loads issued. [00:22:03]: DownloadMods and temp disable [00:22:03]: Downloading [1] From: server_temp [00:22:04]: 1 (32%) 1/1 server_temp/server_save 114000b / 352859b [00:22:04]: 1 (64%) 1/1 server_temp/server_save 228000b / 352859b [00:22:04]: 1 (96%) 1/1 server_temp/server_save 342000b / 352859b [00:22:04]: 1 (100%) 1/1 server_temp/server_save 352859b / 352859b [00:22:04]: Download complete[1] Files: 1 Size: 352859 [00:22:04]: Collecting garbage... [00:22:04]: lua_gc took 0.10 seconds [00:22:04]: ~ShardLuaProxy() [00:22:04]: ~cEventLeaderboardProxy() [00:22:04]: ~ItemServerLuaProxy() [00:22:04]: ~InventoryLuaProxy() [00:22:04]: ~NetworkLuaProxy() [00:22:04]: ~SimLuaProxy() [00:22:04]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:22:04]: lua_close took 0.14 seconds [00:22:04]: ReleaseAll [00:22:04]: ReleaseAll Finished [00:22:04]: cGame::StartPlaying [00:22:04]: LOADING LUA [00:22:04]: DoLuaFile scripts/main.lua [00:22:04]: DoLuaFile loading buffer scripts/main.lua [00:22:05]: taskgrouplist: default Together [00:22:05]: taskgrouplist: classic Classic [00:22:05]: taskgrouplist: cave_default Underground [00:22:05]: taskgrouplist: lavaarena_taskset The Forge [00:22:05]: taskgrouplist: quagmire_taskset The Gorge [00:22:05]: running main.lua [00:22:05]: loaded modindex [00:22:05]: ModIndex: Beginning normal load sequence. [00:22:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1365141672 [00:22:05]: Could not load mod_config_data/modconfiguration_workshop-1365141672 [00:22:05]: Loading mod: workshop-1365141672 (Too Many Items Plus) Version:1.0.9.3 [00:22:05]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modworldgenmain.lua [00:22:05]: Mod: workshop-1365141672 (Too Many Items Plus) Mod had no modworldgenmain.lua. Skipping. [00:22:05]: Mod: workshop-1365141672 (Too Many Items Plus) Loading modmain.lua [00:22:05]: The Language of TMIP:auto [00:22:05]: modimport: ../mods/workshop-1365141672/language/Stringslocalization_en.lua [00:22:05]: LoadData Language for TMIP:en [00:22:05]: modimport: ../mods/workshop-1365141672/language/Stringslocalization_en.lua [00:22:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:22:05]: LOADING LUA SUCCESS [00:22:06]: PlayerDeaths loaded morgue 6259 [00:22:06]: PlayerHistory loaded player_history (v2) len:19615 [00:22:06]: ServerPreferences loaded server_preferences 2 [00:22:06]: bloom_enabled true [00:22:06]: OnFilesLoaded() [00:22:06]: OnUpdatePurchaseStateComplete [00:22:06]: Loading world: client_temp/server_save [00:22:06]: Save file is at version 5.065 [00:22:06]: Klump load on boot started. [00:22:06]: Klump files loaded: 0 [00:22:06]: Unload characters [00:22:06]: BE assets already loaded [00:22:07]: Mod: workshop-1365141672 (Too Many Items Plus) Registering prefabs [00:22:07]: Mod: workshop-1365141672 (Too Many Items Plus) Registering default mod prefab [00:22:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:22:07]: Loading 17 new character(s) [00:22:07]: Total 17 character(s) loaded [00:22:09]: Loading Nav Grid [00:22:09]: World generated on build 466644 with save version: 5.065, using seed: 1622913474 [00:22:09]: Reconstructing topology [00:22:09]: ...Sorting points [00:22:09]: ...Sorting edges [00:22:09]: ...Connecting nodes [00:22:09]: ...Validating connections [00:22:09]: ...Housekeeping [00:22:09]: ...Done! [00:22:09]: Check for write access: TRUE [00:22:09]: Check for read access: TRUE [00:22:09]: Available disk space for save files: 16762 MB [00:22:09]: ModIndex: Load sequence finished successfully. [00:22:09]: Reset() returning [00:22:13]: Attempting to send resume request [00:22:13]: ReceiveResumeNotification [00:22:13]: Deleting user: session/FE4BE700FDCC5485/A7LKIS2PJGAV/0000000001 [00:24:04]: focus gained [00:24:10]: [TooManyItemsPlus] Can not find mod_config_data/toomanyitemsplus_teleport_save_FE4BE700FDCC5485 [00:24:10]: WARNING! Could not find region 'helpenbyysh.tex' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. Is the region specified in the atlas? [00:24:10]: Looking for default texture '' from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:24:10]: Error Looking for default texture in from atlas '../mods/workshop-1365141672/images/helpenbyysh.xml'. [00:24:11]: Deserializing tile data (425 x 425) [00:24:11]: Serializing user: session/FE4BE700FDCC5485/A7LKIS2PJGAV/0000000001 [00:24:14]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:24:24]: [TooManyItemsPlus] SpawnPrefab: moon_altar_cosmic [00:24:24]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_cosmic" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_cosmic", "moon_altar_cosmic", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_cosmic" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_cosmic" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -244.712158, -12.926323) [00:24:30]: [TooManyItemsPlus] SpawnPrefab: moon_altar [00:24:30]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar", "moon_altar", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -231.284653, -2.946934) [00:24:37]: [TooManyItemsPlus] SpawnPrefab: moon_altar_astral [00:24:37]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_astral" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_astral", "moon_altar_astral", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_astral" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_astral" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -247.730743, 0.346865) [00:24:39]: [TooManyItemsPlus] SpawnPrefab: moon_altar_cosmic [00:24:39]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_cosmic" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_cosmic", "moon_altar_cosmic", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_cosmic" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_cosmic" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -249.738892, 2.781644) [00:24:50]: [TooManyItemsPlus] SpawnPrefab: moon_altar_astral [00:24:50]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_astral" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_astral", "moon_altar_astral", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_astral" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_astral" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -247.748138, -1.544069) [00:24:54]: [TooManyItemsPlus] SpawnPrefab: moon_altar_icon [00:24:54]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_icon" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_icon", "moon_altar_icon", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_icon" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_icon" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -253.209244, 2.380399) [00:25:22]: [TooManyItemsPlus] SpawnPrefab: moon_altar_crown [00:25:22]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_crown" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_crown", "moon_altar_crown", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_crown" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_crown" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -249.553726, -1.393031) [00:25:36]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:25:36]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 4) end, -260.639160, 14.260557) [00:25:53]: [TooManyItemsPlus] SpawnPrefab: moon_altar_ward [00:25:53]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "moon_altar_ward" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("moon_altar_ward", "moon_altar_ward", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "moon_altar_ward" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "moon_altar_ward" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, -241.680771, 3.636546) [00:26:27]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:26:29]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 84.684624, -4.550779) [00:26:30]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end if player ~= nil and player.components.locomotor then player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", 1) end, 101.752625, -2.545434) [00:26:44]: [TooManyItemsPlus] SpawnPrefab: yellowamulet [00:26:44]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "yellowamulet" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("yellowamulet", "yellowamulet", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "yellowamulet" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "yellowamulet" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 77.693123, -16.832239) [00:26:48]: [TooManyItemsPlus] SpawnPrefab: cane [00:26:48]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cane" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cane", "cane_ancient", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cane" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cane" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 77.640839, -18.044310) [00:26:48]: [TooManyItemsPlus] SpawnPrefab: cane [00:26:48]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then UserToPlayer("KU_j9S5cS5V").components.talker:Say("Command not work because the player isn't in the same world with you!") end local function onturnon(inst) if inst._stage == 3 then if inst.AnimState:IsCurrentAnimation("proximity_pre") or inst.AnimState:IsCurrentAnimation("proximity_loop") or inst.AnimState:IsCurrentAnimation("place3") then inst.AnimState:PushAnimation("proximity_pre") else inst.AnimState:PlayAnimation("proximity_pre") end inst.AnimState:PushAnimation("proximity_loop", true) end end local function onturnoff(inst) if inst._stage == 3 then inst.AnimState:PlayAnimation("proximity_pst") inst.AnimState:PushAnimation("idle3", false) end end if player ~= nil and player.Transform then if "cane" == "klaus" then local pos = player:GetPosition() local minplayers = math.huge local spawnx, spawnz FindWalkableOffset(pos, math.random() * 2 * PI, 33, 16, true, true, function(pt) local count = #FindPlayersInRangeSq(pt.x, pt.y, pt.z, 625) if count < minplayers then minplayers = count spawnx, spawnz = pt.x, pt.z return count <= 0 end return false end) if spawnx == nil then local offset = FindWalkableOffset(pos, math.random() * 2 * PI, 3, 8, false, true) if offset ~= nil then spawnx, spawnz = pos.x + offset.x, pos.z + offset.z end end local klaus = SpawnPrefab("klaus") klaus.Transform:SetPosition(spawnx or pos.x, 0, spawnz or pos.z) klaus:SpawnDeer() klaus.components.knownlocations:RememberLocation("spawnpoint", pos, false) klaus.components.spawnfader:FadeIn() else local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab("cane", "cane_ancient", nil, "KU_j9S5cS5V") if inst ~= nil and inst.components then if inst.components.skinner ~= nil and IsRestrictedCharacter(inst.prefab) then inst.components.skinner:SetSkinMode("normal_skin") end if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) if "cane" == "deciduoustree" then inst:StartMonster(true) end end if not inst.components.health then if inst.components.perishable then inst.components.perishable:SetPercent(1) end if inst.components.finiteuses then inst.components.finiteuses:SetPercent(1) end if inst.components.fueled then inst.components.fueled:SetPercent(1) end if inst.components.temperature then inst.components.temperature:SetTemperature(25) end if 1 ~= 1 and inst.components.follower then inst.components.follower:SetLeader(player) end if "cane" == "moon_altar" then inst._stage =3 inst.AnimState:PlayAnimation("idle3") inst:AddComponent("prototyper") inst.components.prototyper.trees = TUNING.PROTOTYPER_TREES.MOON_ALTAR_FULL inst.components.prototyper.onturnon = onturnon inst.components.prototyper.onturnoff = onturnoff inst.components.lootdropper:SetLoot({ "moon_altar_idol", "moon_altar_glass", "moon_altar_seed" }) end end end end end end, 77.773376, -17.531559) [00:27:31]: focus lost [00:27:47]: focus gained [00:27:49]: focus lost [00:28:24]: SAVING Morgue 40 [00:28:25]: Start world reset countdown... 120 seconds... [00:28:29]: focus gained [00:28:31]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:28:32]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, 57.177273, -8.587605) [00:28:32]: Stop world reset countdown [00:28:39]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local p = player local h = p.components.health local t = p.components.talker if p ~= nil then if p:HasTag("playerghost") then p:PushEvent("respawnfromghost") p.rezsource = "TMIP Console" else if h ~= nil then local godmode = h.invincible t:Say(godmode and "God Mode:Disabled" or "God Mode:Enabled") h:SetInvincible(not godmode) end end end, 60.037895, -13.502235) [00:28:40]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local h = player.components.health if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 58.138241, -12.295419) [00:28:40]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local h = player.components.sanity if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 57.457165, -12.330531) [00:28:40]: SendRemoteExecute(local player = UserToPlayer('KU_j9S5cS5V') if player == nil then ThePlayer.components.talker:Say("Command not work because the player isn't in the same world with you!") return end local h = player.components.hunger if player and not player:HasTag("playerghost") and h then h:SetPercent(1) end, 56.794884, -12.279764) [00:29:39]: ../mods/workshop-1365141672/images/customicobyysh.tex is 1252x1188 but compressed textures must have power of 2 dimensions. [00:30:02]: [200] Account Communication Success (6) [00:30:02]: Received (KU_j9S5cS5V) from TokenPurpose [00:30:14]: SetDisplayMode [00:30:14]: fullscreen==true [00:30:14]: WindowManager::SetFullscreen(1366, 768, 60) [00:30:17]: SetDisplayMode [00:30:17]: fullscreen==true [00:30:17]: WindowManager::SetFullscreen(1360, 768, 59) [00:30:20]: SetDisplayMode [00:30:20]: WindowManager::SetWindowed(1288, 704) [00:30:23]: focus lost [00:30:33]: focus gained [00:30:34]: focus lost [00:30:35]: focus gained [00:30:44]: focus lost [00:30:45]: focus gained [00:31:19]: focus lost [00:31:39]: focus gained [00:31:47]: SetDisplayMode [00:31:47]: fullscreen==true [00:31:47]: WindowManager::SetFullscreen(1366, 768, 60) [00:32:10]: Serializing user: session/FE4BE700FDCC5485/A7LKIS2PJGAV/0000000001 [00:33:15]: [IPC] Sending signal.... #0xe6e14000 [00:33:17]: [IPC] Unregistering handler for signal #0xe6e32000 [00:33:17]: [IPC] Unregistering handler for signal #0xe6e31000 [00:33:17]: [IPC] Unregistering handler for signal #0xe6e30000 [00:33:17]: [IPC] Unregistering handler for signal #0xe6e16000 [00:33:17]: [IPC] Unregistering handler for signal #0xe6e15000 [00:33:17]: [IPC] Sending signal.... #0xe6e14000 [00:33:17]: [IPC] Sending signal.... #0xe6e0a000 [00:33:18]: [IPC] Unregistering handler for signal #0xe6e13000 [00:33:18]: [IPC] Unregistering handler for signal #0xe6e12000 [00:33:18]: [IPC] Unregistering handler for signal #0xe6e11000 [00:33:18]: [IPC] Unregistering handler for signal #0xe6e10000 [00:33:18]: [IPC] Unregistering handler for signal #0xe6e0f000 [00:33:18]: [IPC] Sending signal.... #0xe6e0a000 [00:33:18]: [Steam] Game Connection terminated (2130706433|10999) [00:33:18]: [Shard] Stopping shard mode [00:33:18]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:33:18]: Collecting garbage... [00:33:18]: lua_gc took 0.07 seconds [00:33:18]: ~ShardLuaProxy() [00:33:18]: ~cEventLeaderboardProxy() [00:33:18]: ~ItemServerLuaProxy() [00:33:18]: ~InventoryLuaProxy() [00:33:18]: ~NetworkLuaProxy() [00:33:18]: ~SimLuaProxy() [00:33:18]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:33:19]: lua_close took 0.10 seconds [00:33:19]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:33:19]: [Steam] Auth ticket cancelled [00:33:19]: Could not unload undefined prefab (alterguardian_spiketrail_fx) [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:33:19]: CurlRequestManager::ClientThread::Main() complete [00:33:19]: HttpClient2 discarded 0 callbacks. [00:33:19]: Shutting down